How much I do not look at the topics in the gods, I rarely find those of them that concern MMO. It is possible that the tenders of multiplayer games live in completely different places, or maybe they simply have nothing to say or there is no need. In any case, I want to write a little spontaneous blog where I will express my thoughts, reasoning and conclusions about PVP. This is not an indication of the Nagibator folder and not the truth in the last instance, but rather a squeeze from my experience, and I will be glad if someone wants to share their impressions of past or current battles with players. I would also like to immediately explain that my experience is only seven years in Mmorpg and all my words should be attributed to this particular genre. So, since we have decided on the topic, it is time to end with a useless chatter and get down to business.
Surely many of you think that the Mmorpg world is boring, monotonous, uninteresting and not worth the giant time that it requires from the player. And I will say that you are absolutely right, almost every posterity will tell you that you will in no case sit on this shit, after which he will return to the next eight -hour green. It’s like smoking, delaying and it is no longer possible to tear yourself away, even realizing that you are pushing a lot of time into the abyss. But in this meaningless lesson there are positive aspects and one of them is PVP. And now I mean not the usual throwing at each other with splash until someone died, after which it will be possible to take his place on the quality or pick up his gear. I’m talking about battles as art, I’m talking about war. Surely many of you like to read about mass battles in EVE, incredible betrayals and conquests. This game has become a kind of symbol of human relations in a closed space, which is interesting to observe, but it is far from the only batch, intrigues and conspiracies in most major guilds of other MMOs that are fighting for the first place in the server. A real war is peremptorous, immoral, unaesthetic and cruel not only to the character, but also to a person.
Lineage 2 and her predecessor are such spherical Mmorpg in a vacuum, with a gang, mass PVP and a merciless grind.
Its meaning is not so much to drain the enemy for the sake of the fan, how much to make the player leave the guild or reduce morality, turning his game into real hell. That is why raids take place to the places of stroke and farm, constant pressure in any locations. And there is a curious psychological nuance, weak players, if they often beat and interfere, become angrier and remain in their guild to take revenge on the offenders. While pros, if they are not helped, go over to the side of the enemy, because they know very well who they are (why every second has problems with the ChSV) and came here to bend here, and not be an object for bending. So Outdoor PVP also performs the function of natural selection designed to lure players. True, there are still veterans, the strongest and most experienced players who have a side of any pressure on the battlefield, and there are really militaries fading from the clan at the first contact with the enemy. Psychology and morality in the war are also important as skillful hands and good set. And now I want to dig very deeply and talk about fear, that he can be either a friend and the enemy. Everyone experiences fear with PVP, the only question is how strongly and what it is poured into. There are those who drown him out simply rushing into the thick, receiving Lule and going to the rep.
They forget about the main rule: a good fighter is not the one who killed the most, but the one who, helping, has never merged.
A boat of hopes of nerds http://casinoyukongold.co.uk/ for the suitable PVP of battles among the sea PVE-MMO. It scares off unusual management, but it is there that serious communities are now hanging. Every time I go there, my eyes are praying for me to reduce the graphics to a minimum.
There are those who are uncertainly around and are practically useless. It is important to find a middle ground, make it work for yourself, it should be a bell when you need to give a dera, it should be an adviser when you should not get into a fight, it should be a tool that can be used on the enemy. You will not be horrified in players, but a small worm of doubts in the enemy’s heart may well turn the scales in your direction. You merge the enemy, he is trying to defeat you, and you kill him again and again. Do this until reinforcements arrive to him or he will not get tired, send it as much as possible to the Republic, he will be angry, nervous, run out of his safe zone on emotions. Do not give mercy to anyone, this will provide you with the very worm in the hearts of the enemy, at a new meeting they will be uncertainly behave and eventually lose the initiative, they will doubt, to think too much how to win you, this is in hand. There should always be an orc in your chest, and in your head – Eldar, break, dominate, hold the initiative in your hands, but know how to quickly switch in the event of an ass, and even better a few seconds before the ass and dump and dump. And in no case do not die, turn inside out, make a barrel, fell through the ground, but you must run to the safe zone alive.
There are not few games with battles in the air, but in Perfect World they are elevated to the absolute, there are no restrictions in the flight and you can use the same abilities as on Earth. From a tactical point of view, pretty good. You can start a million and you can bend everyone except those who have been borne by two million.
Your death is not only +1 to the morality of the enemy, but also more confidence in the next battle. Do not take care of children’s lamentations “1 on 1 or pitch”, “so not honest”, “but weak without a shmot”. If it will be easier for you to attack together for one, attack when the enemy near the boss or nagril mobs, use any advantages, there are no rules and morality in the war, there are only winners and defeated. The exception is only the honor of the guild, your actions are reflected on it, so that for insulting and attacking neutrals you will not be stolen on the head. In addition, insults will not benefit, on the contrary, they will help the enemy demonize you and the guild, which will create some obstacles at a turning point when this player will think about entering you or not. A good pvpshnik is not only the one who knows his character is knowledge of all classes and all opponents, the ability to predict and use these forecasts. The latter is probably the most valuable and rare quality. The worst that a fighter can do is to underestimate the enemy, self -confidence and arrogance make even the strongest. More than once there were situations when those who joked and talked about the worthlessness of an unusual character sorry for their words when he received a worthy gear.
The war is not limited by lonely sorties, it is good first of all with peppy kneels, when from 10 to 1000 fighters there are from the battlefield. Other rules apply here, there are no place for soloists, players are united in groups, each of which is led by an experienced PVPshnik. Your personal skill goes into the background and it becomes important how fast and clearly you follow the instructions. It’s not easy to be a Pati-leader, it is not good to make piu peu, you need to look at the picture comprehensively. Your detachment is a living organism, when collecting it, it is necessary to observe the balance so that it is as effective as possible and the matter is not so much in classes as in the capabilities of each player. This means that you should know all your guild members. There can be 100, 200, 300, 1000 of them, but you must understand the limit of each and use their features to the maximum. Even the Pati of the Disabled under competent leadership … No, she will still be a Pati of the disabled, but each of them will bring real benefit and live a little longer and perhaps even learn something. One of the best ways to navigate in space is to present all this pile of people as a front on the map, as waves, as black and white, like yin and yang and orientation will be easier, and it is easier to predict events. Forget about the nobility and snot from Disney cartoons, if the allies crush the crowd in a few seconds, do not run to their aid, you can’t help them anymore. Do not succumb to the feelings of revenge and anger. You are responsible for those who are in your group, all their plums on yours and only your conscience, be a cord and return to the main forces to unite with them. And do not forget that their jambs are also your jambs, do not dare to blame Pati for something if you control it yourself. Be ready morally and financially for the high cost of money and time, some battles can last up to 24 hours, it also happened. In the war, not the strongest, but the most hardy, no matter how many defeats and victories will win, it is important who will remain at the end and what he will receive for it. Caves pass not only for the sake of the fan, but also to raise morality and this is one of the most important parameters. Without her, the fighter wants to play, fight and develop less and less. That is why it is necessary to follow when the situation can be prevailing, and when you should not go into a fight at all. You can unwind the enemy five times, but the last defeat can seriously spoil the impression of the battle, so it is better to leave the last word along.
Revelation. A black hole for your time, I have not seen a single game where I would have to spend so much time to stay in the top. It itself is good for PVP, however, taggators who do not like outor PVP live there, and the whole war is spinning around the siege.
You probably already see what an ideal team should be, where you are rushing on a white horse, and you follow you faithful associates who are ready to fulfill any of your team immediately, but not. I saw the ideal only once for the whole time of the game, when veterans gathered in one place. No commands, only fragments of phrases and warnings, they do not need a leadership, they all know who to beat first, what to do on the battlefield and how to respond to any situations, the enemies simply bounced off them like ping-pongs, although they were in the majority, this could be put in the ward of measures and weights if someone had guessed to capture the action.
Finally. The quintessence of the whole war, all that you have achieved, for what you are here, are the essence of the existence of the guild, that which unites different people in one place. These are guild wars, sieges, battles for castles, territories and so on, what clearly shows the whole world who is the main one on the server. There is not a single movement that would be so seriously controlled, for which people on January 1 at 6 a.m. are loafy, sleepy, half -dead, but came to this event. The most stringent punishments in the guild are usually for passing or jambs on GVG. Unlike kneels here, clearly prescribed Pati with a task set in advance and a tough discipline that the army will envy, but at the same time, each group is a small world based on the character of the leader. Somewhere this is a family where the chapter belongs to everyone as a loved one, somewhere a platoon of soldiers with his sergeant, somewhere a charismatic pvpshnik, at whom his subordinates look with big eyes. But all together they should become a locomotive, a truck of the Apocalypse, which crashes into a crowd of zombies along one command. It is difficult to highlight some features here, the strategy that is being worked out before the battle usually does not represent something significant. Still, the guild is controlled not by inveterate tactics, but by ordinary people, so unexpected elements, byputs, non-standard moves almost always give positive fruits. The most difficult thing for the head of GVG is to be able to simultaneously imagine the whole situation according to the reports of the Pati-Leaders, to competently manage and adapt to the real state of affairs, changing the strategy on the fly. This is similar to the work of a puppeteer who pulls the strings and considers complex equations in the head. It’s good when there is at least one such person, but often you have to be content with a small.
Archeage, this is such a team of a hodgepodge from a whole set of ideas stuffed into a barrel and well -struck. There are good PVP battles, sieges, battles on ships, all things, an ordinary middle peasant among such games.
This Event is good because it gives the range of emotions that no game will give. Universal junction before starting, when all feelings, like a tense bowstring, are ready to break off as soon as the hand’s arrow is in the right place. Emotional tsunami since the beginning of the first minutes of the battle and a tense many hours of battle ending in victory or defeat, when you can exhale and throw out everything that has accumulated. For the sake of this, people are farming for several hours a day, who, who, who had taken short, and the mobs, save money and experience, fight with opponents for strokes, spend a lot of time and nerves. Someone surrenders and leaves, someone becomes stronger, but having lost enough, you understand that everything that you spent was not empty. Perhaps you will live your boring life, burning it at work, with a family, with friends, playing in all kinds of AAA-Gigra, which, in theory, should somehow impress. But you will tell your grandchildren about those magical days, about the Great War, about strong people, about the feelings that you were united. The main thing is not to be mistaken with the guild. When choosing it, you should not be leaded to well-known communities, beautiful words and promises, for the past merits of the Guild leader. I saw how those who took the server all lost to one person together, I saw how the spontaneous clan trampled popular communities into the ground. Only your heart can tell you, no matter how snotty it sounds, you have to hear the phrase inside yourself “this is it”, even if you have to wait a bit.