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My opinion about Beyond: Two Souls.

Similar to Heavy Rain. QTE turns on when Jody needs to strike, or to rush from it, shoot a pistol. Interaction with objects occurs by the inclination of the stick in the right direction, more precisely where the white point is located. For Aiden (a ghost that is connected with Jody from birth) can also be interacting: knock out the doors, turn off the light, heal, instill people or kill them, etc.p.
There are fewer dialogs than in HR. Here the main role is played by the actions themselves (both for Jody and for Aiden)

Very good and penetrating the souls. Hans Zimmer tried to glory. But still there is little music here, compared to HR. But the music from Beyond: Two Souls penetrated the soul more than music from other projects from QD.

Now all the developers under the exit of Nekst-Gen are trying to squeeze all the juices from past consoles. QD this was clearly succeeded. All emotions, body movements, textures, were efficiently implemented. And thereby caused more emotions than in HR. FPS was great.

Action and consequence for it

As I said, the main role is played by actions, not dialogs. The plot and the end depends on how you will evade the strokes, beat the enemy or Aiden to make an angry joke, which in the end can lead to an accident.
Also in the game there are no failures of missions. All your movement will be a plot building. Even if you directly fall under the forehead, then you are not a corpse, anys will protect you or everything will happen for yourself. Keep in mind that if you continue to be substituted and fail all QTE movements, then do not hope for Happy End.

Voice (Russian)

At the highest level. All voice acting coincides with the emotions of the characters. I don’t know about the translation.To. I did not play English, but I think the translation turned out with a bang.

Demonstration of the history of Jodi Holmes is in a slightly unusual way, you could see this approach in the films “Crime Read”, “Blub effect”. For example, we first play little Jody, through the chapter already an adult, then again other moments from the life of Jodi and in the end you combine all the pieces and the story turns out to be a story. At first, this approach is terribly unusually unusual, but then you understand that this plot is ideal for the game.

For me personally, this game has become the best exclusive in the history of PS, although I have passed quite a lot. Cage clearly managed to realize the plan and please all PS3 owners. Estimates absolutely do not correspond to the game, although critics probably more like another monotonous shooter. In general Beyond: Two Souls This is exactly the game that everyone should play.

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Beyond: Two Souls

The best comments

Only the trouble is that the beyond-no kh, and Cage-not Tarantino. I am not against such a story, but in Beyond it only makes worse and so lousy fiction.

And what else can there be thoughts in the head? If he used to praise with this game, and after a refusal, the OP interviewed and sharply changed his opinion, and in addition he called the game soapy cinema.

I don’t understand myself. It would make sense if it all began in the future, when Jody is an adult. And here she is facing a choice. And Figas transfer us to the past. In teenage or childhood. And from our actions, in the past, the answers and possible action will change. As if we ourselves are sculpting the character and personality of the heroine. We participate in the formation of her personality. We play the heroine not traditionally, but through her past.

I completely agree! It was so interesting to follow Jody’s story. Someone is criticizing the torn narrative, but I really liked it, it’s so unusual. The game is a real masterpiece, so really

Estimates absolutely do not correspond to the game, although critics probably more like another monotonous shooter

Author’s plan. In the exemplary example of the destroyed plot of “criminal fiction” Tarantino. The end in the plot occurs when the buch leaves on the motorcycle. But that is not the final. The finale is that Juls is mentally and morally reborn and prepares to leave crime. That’s why the torn narrative is introduced. To emphasize what is important. To highlight the main places, to reveal more fully the author’s plan.
And in criminal reading, Tarantino coolly walked through the Hollywood templates.

Translation from English into Russian is very free! They can just say Saturday instead of Tuesday. Instead of “it would be better to have it” translated “in vain I put here” … the translation is good, but what a free kapets.

Influence on the plot is still dialogues/actions.

In this chapter, Jody is forbidden to leave the base to meet friends in the bar. Jody does not stop on the scandal, thereby everything is skew, but it does not help. As a result, we instill in Cole and open the door to us, and then we leave the hospital, but at the exit we meet a guard who asks where we gathered, the answer options appear (I chose to breathe in the fresh air), he misses, but then he stops abruptly and asks “Hey, Cole, that you bit the tongue that the tongue bites?»Again, 4 response options appear. I answered with all the options, but not an option to "talk". As a result, I was pulled out and took me back to the room and that the chapter ends on this. Although if I clicked to talk, then Jody would have smashed Cole and we would calmly go out and went to the bar, about 10-15 minutes of the plot I already changed.

Forrest Gump, Memento, a man of steel, a bunch of Bayopics. Another thing is that in the “back and forth” the narrative did not make sense. Why it was impossible to simply show events in a chronological order?

I also really liked the game and I do not share the opinions of the same Logvinov, although I understand why he criticized the game so much. The only minus is for me – there is practically no choice in the game, the same Aiden can only be done by the things that are laid according to the plot.

I don’t know how, for me, an idyden himself was a huge minus of the plot … or rather his behavior. Where necessary in most cases he did not help Jody at all. Only in cases when it is already deadly. And this is at least stupidly made and purely for the sake of epic of the moments of fights, in previous games, all the fights were in the subject, but here to remember at least the battle with Zombies. The first Jody was completely beaten, without any help. And the rest, when there were a lot of them was turned off Iden. Where is the logic? The danger was much more serious in the first case. Or I don’t understand something in this regard ..

I am also sure that everyone disappointed the game in terms of the versatility of the plot. In fact, I do not understand why they refused the fork in the plot. It is clear that let them swing to the story of the girl’s whole life, but I’m sure the choice, even if they were not the same as in HR, could create (where 2500 is a page scenario? I’m just sure that the gender of the game was cut in this way. Like, Sony rushed, we had to) … Thus, the game was made when the film/series would not be different at all?! In HR, the trick was in this, this chip was supposed to be in this game. The very difference between the game and a movie. Choice and freedom of action, not watching the film.

I also want to say about reiglabiness … Okay, although I didn’t like the plot much, but in any case it turned out very cool. But … because of the same choice, whether you want to review the Zani’s game/re-regain? Unless, the player could miss something during the plot ..
Again, I’ll compare with HR, each time you could go through the game in completely different ways, making certain decisions in the game. And this is not just some missed for several seconds, but large and long scenes. I thought that in the chapter the experiment really could be strangled by a girl, or burn everyone who is inside the house in the chapter party. I looked at the passage of the person who tried to do this and did not work. And after that I was generally disappointed, I thought although this could be done.

The rest of the serious disadvantages, I can’t name any more game ..

By the way, about capacities, now everyone is surprised how the developers were able to squeeze such a graphics from such an old console … This is called business.
At the beginning of the existence of the prefix, the developers did not wave much to the resources of the console, and then, after a few years, everyone was surprised that the games come out even better than they were before, at least on schedule. A striking example, the same Beyond in which many technologies are already used from Neckom Gene.
You can assume that I am building delusional conspiracy theories.

agree.There were so many options for choosing in Havy that you are amusing.as the authors are not confused in such interweaving?

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